This article explores the diverse applications of VR in educational landscapes, from primary schools to business environments.

VR in education is not about passive learning; it is a new way to engage and interact with the world where students aren’t merely observers but active participants in their learning journey. By immersing students in virtual environments, their comprehension of various concepts and retention abilities are enhanced. By stimulating multiple senses at once, VR offers a sensory experience that leads to improved memory.

When individuals actively engage with the learning material in a virtual environment, they are more likely to form meaningful connections with the content.

This integration serves to enhance, impact, and complement the learning experiences by building emotional intelligence, and creative thinking, developing a secure foundation of knowledge for more engaging and effective learning than just textbooks and videos alone.

Learning within a virtual context allows students to understand and apply concepts in a specific setting, making the information more relevant and easier to recall, facilitating better retention.

Virtual Reality in Primary School Education

Engaging students in primary school education is crucial, and an effective way to achieve this is through virtual reality experiences in the classroom (monitored by an adult). This way, educators can drive engagement by allowing students to explore places beyond the confines of the traditional classroom setting.

Integrating VR can serve as a powerful tool to inspire creative writing among children as they are excited and curious about topics when viewed in VR. Teachers can encourage students to come up with questions and draw upon their own experiences, creating a deeper understanding of the subject matter. This approach not only motivates students but also stimulates their imagination, which in turn boosts their confidence and helps with their imagination.

VR brings learning to life by providing visual aids that help students visually depict various scenes, objects, and landscapes, creating a more engaging and visually stimulating learning environment. This immersive experience goes beyond traditional teaching methods, making education more interactive and enjoyable.

While the advantages of VR in primary education are numerous, it is critical to be aware of potential eye strain and discomfort. When using VR with primary school children, it is critical to remind both educators and students to exercise caution. Begin by encouraging short VR sessions to avoid prolonged exposure, particularly for younger eyes that are more sensitive.

Encouraging responsible and mindful VR usage also instils valuable habits for responsible technology use.

Virtual Reality in High School (14+)

In High School, including visual stimulation and sound in the learning process improves topical information retention. When students use multiple senses during the learning process, they are more likely to remember and recall information from a specific topic. This multisensory approach helps to provide a richer and more comprehensive understanding of the subject matter.

Certain subjects can be difficult for students to visualise and understand using traditional teaching methods. Recognising this, teachers frequently use demonstrations and visual cues to increase engagement and knowledge retention. Educators create a more dynamic learning environment by incorporating visual and auditory elements, allowing students to gain a deeper understanding of subjects than traditional textbook learning.

Google Earth VR is an excellent example of immersive learning, providing students with a transformative educational experience. This virtual reality tool helps users gain a better understanding of geographical concepts by transporting them to various locations around the world. Students can explore a variety of landscapes and cultures, making the learning experience more engaging and memorable.

The Body VR takes students on a virtual journey inside the human body, providing an interactive and educational exploration of anatomy.

Math VR uses virtual reality to help young people learn mathematics more interactively, making abstract concepts more tangible.

Unimersiv focuses on educational content, offering VR experiences covering subjects like history, science, and space exploration.

Virtual Reality in Colleges

In higher education, VR has proven to be a transformative tool, as evidenced by the concept of virtual field trips. Students can utilise educational journeys using VR, allowing them to visit diverse locations at any time while remaining within the confines of their classroom.

They could do this using apps, such as Discovery VR, which features a collection of VR content covering various subjects, including wildlife, science, and history, offering an immersive learning experience.

The accessibility provided by VR in colleges goes beyond the physical constraints of traditional learning environments. This technology creates new opportunities for students to explore and learn, instilling curiosity and sparking valuable discussions among peers where students can share their experiences. Students are likely to be curious about what others have discovered or learned in these virtual environments, leading to conversations about their individual experiences.

Incorporating VR into college education encourages students to approach their studies creatively. By immersing themselves in virtual experiences, students are encouraged to think outside the traditional boundaries of learning. This not only improves their problem-solving abilities but also fosters creativity, resulting in a well-rounded educational experience that goes beyond traditional classroom methods.

Ways VR can be used for STEM (Science, Technology, Engineering, and Mathematics) education: 

Virtual Laboratories

This provides a safe and cost-effective way to explore scientific concepts and phenomena.

Coding and Programming Environments

Students can visualise and interact with code structures, algorithms, and data flows in a three-dimensional space, enhancing their understanding of programming concepts.

Engineering and Design Prototyping

This is particularly useful for fields such as mechanical engineering, where students can interact with and analyse their designs before physical prototyping.

Mathematical Visualisation

Students can explore mathematical structures, functions, and equations in an interactive 3D space.

Virtual Reality for Universities

In university education, VR is a dynamic platform that transforms the learning experience. Diverse avenues are opened up as students can participate in virtual lectures, simulations, and collaborative projects from anywhere. This flexibility not only accommodates a variety of schedules but also breaks down geographical barriers, promoting global connectivity and the exchange of diverse perspectives between students.

The application of VR in universities extends beyond traditional lectures, offering immersive and simulated experiences, particularly beneficial for fields such as medical training, architecture, and engineering. Through VR, students can gain hands-on experience in simulated environments, providing a unique and practical dimension to their education that could be challenging to replicate in traditional settings.

One of the key advantages of integrating VR into university education lies in its role in skill development. By participating in virtual experiences and simulations, students acquire practical skills that are crucial for their respective fields. For example, Medical students can perform virtual surgeries, architecture students can design and navigate virtual buildings, and engineering students can participate in complex simulations.

The integration of VR into University education can help prepare students for their future careers in a virtual, practical environment.

Virtual Reality in Training Academies 

The integration VR into organisational training academies represents a new approach, particularly in scenarios involving hazardous or potentially unsafe environments. Virtual training is an effective tool because it allows participants to immerse themselves in 360-degree images and videos of the workplace, providing a realistic and dynamic learning experience.

One significant benefit of VR in training is its ability to help identify potential risks. Participants can participate in simulations that mimic real-world scenarios, allowing them to identify and assess potential hazards in a controlled virtual environment. This proactive approach improves trainees’ ability to identify and address risks before they occur in actual work environments.

VR enables the recording and revisiting of training scenarios. This feature allows trainees to review and learn from their previous experiences, reinforcing key lessons and improving their understanding of safety protocols. Participants can continually improve their skills and responses by revisiting scenarios, resulting in a more effective and comprehensive training programme.

VR has a specific application in training academies regarding teaching procedures or protocols for dealing with certain situations, such as road accidents and dangerous driving. Immersive simulations allow trainees to better understand the importance of road safety by experiencing the consequences of various actions in a controlled virtual environment. This not only improves their understanding of safety measures but also emphasises the importance of following protocols in real-world situations.

Virtual Reality for Businesses

In the business world, VR emerges as a critical tool, providing immersive experiences and simulations that serve as catalysts for effective skill development and knowledge retention. This technology is especially useful in industries where practical experience is required, allowing employees to participate in lifelike scenarios that simulate real-world challenges.

VR adoption in business provides a cost-effective and safe alternative to traditional training methods. Rather than relying solely on physical setups or on-the-job training, VR offers a virtual platform for employees to hone their skills in a controlled environment, thereby reducing risks and costs. This transition to virtual training not only improves safety but also streamlines the learning process, making it more accessible to employees.

The educational impact of VR in business is distinguished by its engaging, effective, and immersive nature. Employees are no longer passive observers, but rather active participants in their learning process. The interactive simulations and experiences not only capture attention but also allow for a deeper understanding of concepts, resulting in a more efficient and impactful learning experience in the business context.


A dissertation was recently published, featuring SpiritVR, exploring the benefits of VR with university students. Read:  Brief Virtual Reality Mindfulness is More Effective than Audio Mindfulness and Colouring in Reducing Stress in University Students by Amy Cawley.

Read our blog post: A research paper has been published featuring SpiritVR.